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These essentially take the form of short mini-games of mixed quality. During the day, players have the option of attending classes in subjects such as math, English, chemistry, art, and gym. The gameplay is basically split between attending classes and completing missions. It makes sense for videogames to rely more heavily on archetypes than films and novels, but Bully's extreme stereotyping feels more cheap than clever, and undermines what could have been a much smarter story. It's unfortunate then that most of the game's characters come off as overly stereotypical to the point of absurdity (e.g., preppies who repeatedly refer to their families' inbreeding and jocks that speak as though mentally retarded).
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(I hate to use the "good for a game" qualifier, but I believe it reflects the truth of where videogames are in terms of writing.) I was actually impressed by some of the voice acting, particularly that of the narcissistic Gary and the shy and socially isolated Petey, whose plight actually managed to evoke in me a small degree of pathos. To be sure, the story doesn't compare favorably to a good book or movie, but it is still well written relative to other videogames. Along the way, Jimmy will learn the art of hand-to-hand combat from a homeless Korean War veteran, beat up Santa Claus and his elves, go on dates to the carnival, and kill a giant Venus Flytrap, all in the name of climbing the social ladder. This exposition lays the groundwork for a rather convoluted story in which Jimmy tries to win the respect of the different social circles (usually through beating up the members of said circles) while the borderline-sociopath Gary turns on Jimmy and assumes the role of chief antagonist. Within minutes of his arrival, Jimmy is befriended by the charismatic and amoral Gary, who helpfully shows him around and teaches him about the school's different social groups-an assortment of jocks, nerds, preps, and (oddly enough) greasers. While these extreme antics can strain credulity, they provide the basis for a story that (by videogame standards) is more entertaining than most and numerous gameplay elements that through sheer variety almost make up for their lack of individual depth.Ī slightly expanded port of the original Bully on the PS2, Scholarship Edition opens as the game's protagonist, Jimmy Hopkins, is being dropped off at Bulworth Academy by his mother and wealthy new step-father, whom we learn are about to begin a year-long honeymoon. In short, my high school was absolutely nothing like Bulworth Academy, the setting for Rockstar's Bully: Scholarship Edition, a place where violent fights break out daily, social cliques go to war with each other, and teachers and students regularly engage in bizarre and criminal behavior. But for the most part, the students were reasonably well behaved and the teachers were, by and large, competent and conscientious. A few of the teachers seemed a bit strange. There were occasional fights and pranks and general instances of trouble making. We had a wide range of personalities and social cliques. I attended what I would consider to be a pretty typical public high school.